001package jmri.jmrit.display.layoutEditor;
002
003import javax.annotation.Nonnull;
004
005/**
006 * A LayoutTurnout corresponds to a turnout on the layout. A LayoutTurnout is an
007 * extension of the standard Turnout object with drawing and connectivity
008 * information added.
009 * <p>
010 * Six types are supported: right-hand, left-hand, wye, double crossover,
011 * right-handed single crossover, and left-handed single crossover. Note that
012 * double-slip turnouts can be handled as two turnouts, throat to throat, and
013 * three-way turnouts can be handles as two turnouts, left-hand and right-hand,
014 * arranged throat to continuing route.
015 * <p>
016 * A LayoutTurnout has three or four connection points, designated A, B, C, and
017 * D. For right-handed or left-handed turnouts, A corresponds to the throat. At
018 * the crossing, A-B (and C-D for crossovers) is a straight segment (continuing
019 * route). A-C (and B-D for crossovers) is the diverging route. B-C (and A-D for
020 * crossovers) is an illegal condition.
021 * <br>
022 * <pre>
023 *           Turnouts
024 * Right-hand       Left-hand
025 *
026 *                        C
027 *                       //
028 * A ==**== B       A ==**== B
029 *      \\
030 *       C
031 *
032 *    Wye           Three-way
033 *
034 *       B                D
035 *      //               //
036 * A ==**           A ==**== B
037 *      \\               \\
038 *       C                C
039 *
040 *           Crossovers
041 * Right-hand            left-hand
042 * A ==**===== B      A ====**== B
043 *      \\                 //
044 *       \\               //
045 *  D ====**== C     D ==**===== C
046 *
047 *             Double
048 *        A ==**==**== B
049 *             \\//
050 *              XX
051 *             //\\
052 *        D ==**==**== C
053 * </pre>
054 * <p>
055 * A LayoutTurnout carries Block information. For right-handed, left-handed, and
056 * wye turnouts, the entire turnout is in one block, however, a block border may
057 * occur at any connection (A,B,C,D). For a double crossover turnout, up to four
058 * blocks may be assigned, one for each connection point, but if only one block
059 * is assigned, that block applies to the entire turnout.
060 * <p>
061 * For drawing purposes, each LayoutTurnout carries a center point and
062 * displacements for B and C. For right-handed or left-handed turnouts, the
063 * displacement for A = - the displacement for B, and the center point is at the
064 * junction of the diverging route and the straight through continuing route.
065 * For double crossovers, the center point is at the center of the turnout, and
066 * the displacement for A = - the displacement for C and the displacement for D
067 * = - the displacement for B. The center point and these displacements may be
068 * adjusted by the user when in edit mode. For double crossovers, AB and BC are
069 * constrained to remain perpendicular. For single crossovers, AB and CD are
070 * constrained to remain parallel, and AC and BD are constrained to remain
071 * parallel.
072 * <p>
073 * When LayoutTurnouts are first created, a rotation (degrees) is provided. For
074 * 0.0 rotation, the turnout lies on the east-west line with A facing east.
075 * Rotations are performed in a clockwise direction.
076 * <p>
077 * When LayoutTurnouts are first created, there are no connections. Block
078 * information and connections may be added when available.
079 * <p>
080 * When a LayoutTurnout is first created, it is enabled for control of an
081 * assigned actual turnout. Clicking on the turnout center point will toggle the
082 * turnout. This can be disabled via the popup menu.
083 * <p>
084 * Signal Head names are saved here to keep track of where signals are.
085 * LayoutTurnout only serves as a storage place for signal head names. The names
086 * are placed here by tools, e.g., Set Signals at Turnout, and Set Signals at
087 * Double Crossover. Each connection point can have up to three SignalHeads and one SignalMast.
088 * <p>
089 * A LayoutTurnout may be linked to another LayoutTurnout to form a turnout
090 * pair. Throat-To-Throat Turnouts - Two turnouts connected closely at their
091 * throats, so closely that signals are not appropriate at the their throats.
092 * This is the situation when two RH, LH, or WYE turnouts are used to model a
093 * double slip. 3-Way Turnout - Two turnouts modeling a 3-way turnout, where the
094 * throat of the second turnout is closely connected to the continuing track of
095 * the first turnout. The throat will have three heads, or one head. A link is
096 * required to be able to correctly interpret the use of signal heads.
097 *
098 * @author Dave Duchamp Copyright (c) 2004-2007
099 * @author George Warner Copyright (c) 2017-2019
100 */
101public class LayoutLHTurnout extends LayoutTurnout {
102
103    public LayoutLHTurnout(@Nonnull String id,
104            @Nonnull LayoutEditor layoutEditor) {
105        this(id, layoutEditor, 1);
106    }
107
108    /**
109     * Main constructor method.
110     * @param id turnout ID string.
111     * @param layoutEditor main layout editor.
112     * @param v version, unused.
113     */
114    public LayoutLHTurnout(@Nonnull String id, 
115            @Nonnull LayoutEditor layoutEditor, int v) {
116        super(id, TurnoutType.LH_TURNOUT, layoutEditor, 1);
117    }
118    
119    // private final static org.slf4j.Logger log = org.slf4j.LoggerFactory.getLogger(LayoutLHTurnout.class);
120}